<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <ProjectGuid>{106A5024-9819-46AB-B50C-C1E68A1DEEC0}</ProjectGuid>
    <ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
    <OutputType>Library</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>ECOT.Game</RootNamespace>
    <AssemblyName>ECOT Game</AssemblyName>
    <XnaFrameworkVersion>v3.0</XnaFrameworkVersion>
    <ApplicationIcon>
    </ApplicationIcon>
    <OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
    <ContentRootDirectory>.</ContentRootDirectory>
	<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|Xbox 360' ">
    <XnaPlatform>Xbox 360</XnaPlatform>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|Xbox 360' ">
    <XnaPlatform>Xbox 360</XnaPlatform>
  </PropertyGroup>
  <PropertyGroup>
    <DisableContentItemWarning>True</DisableContentItemWarning>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter, Version=3.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">
      <Private>False</Private>
    </Reference>
    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter, Version=3.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">
      <Private>False</Private>
    </Reference>
    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter, Version=3.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">
      <Private>False</Private>
    </Reference>
    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter, Version=3.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">
      <Private>False</Private>
    </Reference>
  </ItemGroup>
  <ItemGroup>
    <Content Include="Data\Bootstrap.bio">
      <Name>Bootstrap</Name>
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </Content>
    <Content Include="Data\Game.bio">
      <Name>Game</Name>
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </Content>
    <Content Include="Data\Screens.bio">
      <Name>Screens</Name>
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </Content>
  </ItemGroup>
  <ItemGroup>
    <None Include="Data\Sounds\MusicBank.xsb">
      <Name>MusicBank</Name>
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Data\Sounds\MusicBank.xwb">
      <Name>MusicBank</Name>
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Data\Sounds\XACT Project.xgs">
      <Name>XACT Project</Name>
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
  </ItemGroup>
  <ItemGroup>
    <Content Include="Data\HighScore\scoring.hs">
      <Name>scoring</Name>
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
      <Processor>PassThroughProcessor</Processor>
      <Importer>XmlImporter</Importer>
    </Content>
    <None Include="Data\Sounds\EffectBank.xsb">
      <Name>EffectBank</Name>
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Data\Sounds\SoundBank.xwb">
      <Name>SoundBank</Name>
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Data\Sounds\VoiceBank.xsb">
      <Name>VoiceBank</Name>
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
  </ItemGroup>
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
       Other similar extension points exist, see Microsoft.Common.targets.
      <Target Name="BeforeBuild">
      </Target>
      <Target Name="AfterBuild">
      </Target>-->
  <ProjectExtensions>
    <VisualStudio>
    </VisualStudio>
  </ProjectExtensions>
  <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\v3.0\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
</Project>
